using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

namespace YouYou
{
    //[CustomEditor(typeof(YouYouText))]
    //public class YouYouTextInspector : UnityEditor.UI.TextEditor
    //{
        //private SerializedProperty m_Localization;

        //protected override void OnEnable()
        //{
        //    base.OnEnable();
        //    m_Localization = serializedObject.FindProperty("m_Localization");
        //}

        //public override void OnInspectorGUI()
        //{
        //    base.OnInspectorGUI();

        //    serializedObject.Update();
        //    EditorGUILayout.PropertyField(m_Localization);
        //    serializedObject.ApplyModifiedProperties();
        //}
    //}
}
